EA has had the exclusive rights to the Porsche brand of sports cars for some time now, but that hasn't prevented other developers from sub-licensing Porsche vehicles through EA. Most notably, Turn 10managed to include 35 different Porsche models in its last simulation racer, Forza Motorsport 3.
Evidently, the days of playing friendly with exclusive licenses are over for EA (yes, I'm aware of the irony of that statement given the whole NFL thing--just go with it, okay?), as according to an interview with creative director Dan Greenwalt up at ForzaMotorsport.net, Turn 10 and Microsoft have made repeated attempts to find an equitable solution to once again sub-license the Porsche brand for its upcoming sequel, Forza Motorsport 4. However, those requests ultimately fell on deaf ears.
The turnabout in attitude likely has something to do with the introduction of EA's Shift series, which it views as a viable competitor in the simulation racing market. Given that fact, it's not altogether surprising, if still a bit disappointing, that EA would choose to keep its licenses close to its vest, so as to avoid aiding a direct competitor.
Nonetheless, Turn 10 had hoped to work with EA once again, and was disappointed with EA's refusal to acquiesce, especially given Turn 10's own willingness to work with other developers with its own exclusive licenses.
It is most certainly EA's prerogative to do as it pleases with the licenses it holds, but for as much as the Shift series attempts to dig into the sim racing market, it's arguable whether or not that series is really relevant enough at this juncture to claim that collaboration with Turn 10 would harm its stature. Suddenly blocking a developer from including an entire line of vehicles isn't exactly the kind of move that engenders good feelings within the racing game community, either.
Since it looks like there's nothing to be done about this prior to Forza 4's release, players will simply have to make do with a trio of RUF vehicles. RUF, as you may or may not be aware, is the manufacturer known for completely reworking Porsche bodies into custom sports cars. It's likely little consolation for those who had hoped to dig into any of the 35 originally planned Porsche models, but hey, at least it's something.






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